![]() ![]() The lower 2 checks might be a check for alterations in the save file and whether steam is running or not, but I'm still testing. #CK2 CHECKSUM PATCH#+ 100*, No idea yet, but it has to be set to 0 in order for the achievements to work. CK2:AGOT 2.2 Checksum: FYIO Compatible with: CK2 3.3.3 Patch 2. + FB, No idea yet, but it has to be set to 1 in order for the achievements to work. Now I just need to make sure I replace every necessary function and we're all set #CK2 CHECKSUM MOD#The debug pointer (ck3.exe+29B076A) alters the checksum, so it's linked to +F9 and +F8 for that reason.Įdit: By manually setting all these pointers and overwriting the debug check in the checksum I can now get achievements with debug mode and mods active (and with the rules mod I just made you can also change game rules). *These get reset to 0 before entering the main menu by the game itself. + 100*, Possibly Ruler Designer? (It hasn't been implemented yet). + FB, Perhaps savegame integrity or steam check? It has to be set to 1 in order for the achievements to work. + F9, Checksum during gameplay, regular checks for integrity There is a whole list of checks, I'm currently writing a debug-mode switch for in-game use and an achievement-with-mods function.Ĭk3.exe+29B1BF0 is indeed base, but these are all the checks with what I think they do:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |